ABOUT YOUR CULTURE

Your society is relatively peaceful. Most folks aspire to be farmers, herders, fishermen, or craftsmen like their parents. They seek a good, loving family and the respect of their neighbors.

  • Language: Valosi, written using a runic script. Information on names can be found here: About Valosi Names
  • Religion: Beleg Aldas a.k.a. The Gods of the Hand (includes Valon, Mythas, Jessene, Lyrissa, Elowen, and Jotun) plus a few of their kindred – for instance, Celestia (goddess of the stars/journeys), Zavara (goddess of fate/chance (wyrd) and the moon); Aertha and the Elthas Tyrnon are respected but not often called upon in prayer/rituals; Dathar and the Dark Gods are shunned and their worship is forbidden, even directly mentioning names is frowned upon; a house of worship for the Beleg Aldas is properly known as an Aldabold (“Hand Temple”) or more casually as the Belhall (“God House”); the high priest is the Aldarch (“High Hand”) and a lower priest is known as a Glof (“Glove”)
  • Gender Roles: Society, out of necessity, is rather egalitarian, but there are some occupational tendencies; Men tend to be farmers, hunters, herders, smiths, warriors, fishermen, miners, carvers, priests, builders; Women tend to be weavers, potters, carvers, millers, farmers, brewers, poets, carvers, craftsmen, bakers, healers, priestesses; men and women both may own property; both have equality under the law
  • Marriage/Family: Marriage is for life and monogamous; men and women are expected to take equal part in child rearing; there is a strong aversion to divorce; adultery by either party is generally frowned upon, but carries more social stigma rather than legal penalty
  • Political/Social Organization: Westgard and the few other Valosi villages are ruled over by a hereditary monarchy (eldest child of the family). The King/Queen keeps the peace with the help of their warriors(thanes) and passes judgement in simple disputes or petty crimes. In cases of major decisions or crimes, the monarch is expected to be joined by the Lorekeeper and the Aldarch in passing judgment. The relatively few governmental positions, such as overseeing neighboring settlements within Valonar (“the land of the Valosi”), are appointed by the monarch. Those who oversee nearby settlements are known as Ealdormen – they are hereditary positions granted by the monarch and they make governmental appointments within their jurisdictions. They are expected to appoint people based upon merit and aptitude for a given job. Warriors in the employ of the monarch or the Ealdormen are known as Thanes. Commoners are known as Ceorls. The current ruler of Valonar is a Queen.
  • Technology Level: Late Iron Age (steel is known but VERY costly)
  • Architecture: most buildings are timber framed with thatch or sod roofs; walls are typically wattle-and-daub; hearths are made of stone; stone is used for certain structure such as defensive walls, granaries, and temples
  • Weapons and Armor: knife/dagger (everyone carries one), shortspear (most common – used for hunting and war), sword (long and short versions, rare and expensive), hatchet (very common), batte axe, shortbow, longbow (commonly used for hunting), quarterstaff, flail (usually an agricultural tool), hammer
  • Tools: axe, knife, watermill, kettle, spoon, wooden plow, saddle, chariot, cart, wheelbarrow, pitchfork, hammer, anvil, loom, pottery wheel, ink quill, rope, fishing hook (usually bone), net, chisel, awl, auger, planer
  • Clothing: most clothes are woolen or leather (deerskin is preferred for softness, cowhide for durability); furs are worn in winter; men and women dress in tunics and trousers, women often wear simple dresses; cloaks with hoods are commonly worn; jewelry is worn by both men and women who can afford it; leather belts, shoes, and boots
  • Domesticated Animals: Horses, Cattle, Geese, Dogs, Cats, Sheep, Bees, some wild animals kept as pets too
    Livestock of Valonar
  • Food: grains (oats, barley), meat (venison, beef, goose, lamb), apples, bread, cheese, honey
  • Drink: water, mead
  • Recreation: games, both physical and mental; riddles; dancing; music; storytelling; drinking; wrestling
  • Magic & Monsters: these are the stuff of legends; everyone knows magic, dragons, giants, etc are good for entertaining stories but they have no basis in reality

ABOUT YOUR CULTURE

The Children of Valon Viking_Lord